April Project List

List of projects I’m currently working on or thinking about as of April 2018:

  • Empires in Arms Redux – Taking the essence of Empires in Arms, and modernizing it to a single day 2hr + 1hr/person timeframe while keeping the core experience intact. I’m looking at Hannibal vs Carthage and Friedrich/Maria as general inspiration and frameworking but the core turn order of Empires. I think the hardest challenge will be simplifying the combat procedures while maintaining the spirit. Okay that and the Economic engine, which I’m thinking will need to be abstracted down to a much simpler form. I’m personally less interested in that side of things and I think it is one of the core elements of that era of design best forgotten. For now I’m taking the original map and trying to convert it to something closer to a point-to-point system.
  • Mal Reynolds Cosplay – Time to actually bit the bullet so-to-speak and actually start working on the sidearm. It has been assembled for some time but I’ve been too gun-shy to actually start sanding and painting. This is the part where I could really mess it up.
  • Facebook Chat Adventure – Using Chatfuel and Figma I am attempting to recreate a Choose Your Own Adventure / Storybook Adventure / M.U.D. I need to make progress on the overall structure of the thing before I can dive-in and start writing dialog. So first step is work out the overall story, followed closely by figuring out how to document the whole thing.
  • Stream More – I have everything I need to stream to Twitch.tv but I just don’t do it that much. I should try and do this once a week at least. Why? Because if I do get any kind of audience it’s proven to be much more enjoyable to game.
  • Play Dungeons & Dragons – I had a blast at BreakoutCon playing D&D 5E and would like to get back in to it semi-regularly. I’m looking at Online options right now, maybe this is my Streaming ticket?
  • Rockets! – After having a fit of nostalgia spurred-on by who-knows-what, I have purchased a Rocketry Kit to work on with my daughters. I think it will be really exciting for them to build and launch a rocket. That’s my hope anyway, this stems from a Grade 7 field trip where launching rockets was our science project. Obviously my kids are much younger but I think launching something in to ‘space’ should be exciting at any age. My twist is that I have also purchased a micro-altimeter so we can track speed and peak height. Should be exiciting! Building this month hoping to launch in May.
  • Normandy ’44 – Need to read the rules and probably make notes, I’m playing at a small ‘Grognard’ convention on the 21st. System looks really interesting and I don’t do enough strictly wargaming
  • Pandemic Legacy: Season 1 – I’m currently on May (I think). I would like to work through at least 2 more months of plague fighting this calendar month.

Obviously too much to do and not enough time to do it, but better to have lots of plans than none.

Pokemon Playmat

As a firm believer in gaming as both a hobby and a personal growth mechanism, I’m naturally inclined to support any interest my daughters have in any game.  My oldest (6) is wildly in to Pokemon the TV show, and many of the associated things like ‘stuffies’ and figurines.  She has a Pokemon Encyclopedia she has all but memorized.

It should come as no surprise then, that I introduced her some time ago to the Pokemon TCG.  Our decks of choice are the Keldeo vs. Rayquaza duel decks, a fine introductory product even if Keldeo is a bit overpowered.   Continue reading…

Magic the Gathering – Lifepad

For those unfamiliar with Magic the Gathering: one of the essential components of good play is being able to keep track of not only your life total, but the life total of your opponent.  In casual Magic and even for newer tournament players it is not uncommon to use dice, either real or spindown counters (20-sided dice where the numbers decrease in a sequential order), to keep track of life totals.

After many years and many different attempts, I finally sat down to create a scorepad I would feel comfortable using and sharing.

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Career Day

Career Day: User Experience Designer

I had the pleasure of offering my time for Career Day at my daughters school this past Spring, and I thought I would share some of that. Originally I had talked about it on my (very briefly live) podcast, but since that is gone from everywhere save SoundCloud, I thought I should talk about it briefly here.

So, ‘Career Day’ at the American Community School of Abu Dhabi is a very well-run affair. When I showed up I was ushered to a lounge in the library with drinks and catered food while I awaited my first of two sessions. I was taken to my ‘room’ by a volunteer who knew exactly where I was going, and helped my set everything up. I had a – I think it was 30 minutes – session in period 1 and 3. Both sessions were full with 20 students each, from the High School.
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First Update of the New Bostich.com

So after having a look at all my web properties past and present I thought it was time to give bostich.com a simplified makeover. This goes hand-in-hand of course with a desire to begin posting again about my general hobbies, mainly gaming, as I mentally gear-up for a return to Canada this year after being abroad for some time.

Honestly, I accidentally irreparably deleted the database that contained all the bostich.com posts going back for the past 5 or so years. I have an old backup, and my host would restore everything for a price, but neither of these are the path I chose. I was not looking forward to having to re-format all those old posts anyway: the previous WP theme used some shortcodes and I was not keen to hack my way through them.

It’s funny, because at one point in the late 90’s I actually ran bostich.com off my own homegrown lightweight CMS system written in PHP, but have gradually migrated from that to Moveable Type to WordPress and now finally to a Managed Hosting solution. As my time becomes more precious I want to spend less of it worrying about database backups and staging servers and more about just writing or playing or whatever else is actually enjoyable.

If you are looking for that old content, I’m sorry but whatever links brought you here are likely to remain dead going forward. I will probably dig back in to Arduino, but most of the Miniature Painting content is set to remain in the past.

So as I look forward to moving back to Toronto, I also look forward to a new sense of purpose for bostich.com.

404 – You can’t get there from here

Just a quick note: After a catastrophic failure I have decided not to re-enter or re-build the content previously available. This means a lot of content about Miniature Terrain, Subbuteo, Arduino, and basically whatever brought you here if it was posted before today, will no longer be available.

Hopefully there’s a google cache of the content for you, or you can try archive.org. As of this point however, bostich.com is only looking forward.